Searched refs:colorsCount (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp2052 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); local
2053 int* newColors = new int[colorsCount];
2054 memset(newColors, 0xff, colorsCount * sizeof(int));

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