Searched refs:compressedFormat (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
H A DTextureObjectManager.cpp162 int format, int compressedFormat, int bpr)
184 surface.compressedFormat = compressedFormat;
216 mipmap.compressedFormat = compressedFormat;
160 reallocate( GLint level, int w, int h, int s, int format, int compressedFormat, int bpr) argument
H A DTextureObjectManager.h56 int format, int compressedFormat, int bpr);
H A Dmipmap.cpp48 base->format, base->compressedFormat, bpr) != NO_ERROR) {
H A Dtexture.cpp364 GLenum compressedFormat = 0)
387 width, height, stride, formatIdx, compressedFormat, bpr);
398 width, height, stride, formatIdx, compressedFormat, bpr);
1211 userSurface.compressedFormat = 0;
1294 userSurface.compressedFormat = 0;
1532 userSurface.compressedFormat = 0;
/frameworks/native/include/ui/
H A DANativeObjectBase.h39 uint32_t compressedFormat; member in union:egl_native_pixmap_t::__anon1285

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