Searched refs:createMesh (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Patch.h | 58 TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight, 60 TextureVertex* createMesh(const float bitmapWidth, const float bitmapHeight,
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H A D | Patch.cpp | 50 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight, function in class:android::uirenderer::Patch 53 return createMesh(bitmapWidth, bitmapHeight, width, height, mapper, patch); 56 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight, function in class:android::uirenderer::Patch
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H A D | PatchCache.cpp | 254 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight, 257 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight,
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 494 final FloatBuffer triangleVertices = createMesh(left, top, right, bottom); 541 private FloatBuffer createMesh(int left, int top, float right, float bottom) { method in class:ImageWallpaper.DrawableEngine
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