Searched refs:currentPenumbraVertex (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp722 const Vector2& currentPenumbraVertex = penumbra[i]; local
727 (currentPenumbraVertex - umbra[previousClosestUmbraIndex]).lengthSquared();
732 float newLengthSquared = (currentPenumbraVertex - umbra[newUmbraIndex]).lengthSquared();
796 Vector2 interpolatedPenumbra = currentPenumbraVertex * weightForCurrentPenumbra +
805 newPenumbra[newPenumbraIndex++] = currentPenumbraVertex;

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