Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayListOp.h | 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 97 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 100 applyState(deferStruct.mRenderer, saveCount); 121 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 127 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 289 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument 291 int newSaveCount = deferStruct.mRenderer.save(mFlags); 292 deferStruct.mDeferredList.addSave(deferStruct 315 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 353 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 526 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument 1479 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument [all...] |
H A D | RenderNode.cpp | 586 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument 587 : mDeferStruct(deferStruct), mLevel(level) {} 603 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { argument 604 DeferOperationHandler handler(deferStruct, level); 605 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
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H A D | RenderNode.h | 111 void defer(DeferStateStruct& deferStruct, const int level);
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H A D | OpenGLRenderer.cpp | 1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags); 1920 renderNode->defer(deferStruct, 0);
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