Searched refs:deferStruct (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
97 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
100 applyState(deferStruct.mRenderer, saveCount);
121 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
127 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this);
289 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, argument
291 int newSaveCount = deferStruct.mRenderer.save(mFlags);
292 deferStruct.mDeferredList.addSave(deferStruct
315 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
353 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
526 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
1479 defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) argument
[all...]
H A DRenderNode.cpp586 DeferOperationHandler(DeferStateStruct& deferStruct, int level) argument
587 : mDeferStruct(deferStruct), mLevel(level) {}
603 void RenderNode::defer(DeferStateStruct& deferStruct, const int level) { argument
604 DeferOperationHandler handler(deferStruct, level);
605 issueOperations<DeferOperationHandler>(deferStruct.mRenderer, handler);
H A DRenderNode.h111 void defer(DeferStateStruct& deferStruct, const int level);
H A DOpenGLRenderer.cpp1919 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1920 renderNode->defer(deferStruct, 0);

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