Searched refs:depthTarget (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/driver/
H A DrsdFrameBuffer.cpp36 if (fb->mHal.state.depthTarget != NULL) {
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget,
85 } else if (fb->mHal.state.depthTarget) {
86 fbo->setDimensions(fb->mHal.state.depthTarget->getType()->getDimX(),
87 fb->mHal.state.depthTarget->getType()->getDimY());
/frameworks/rs/
H A DrsFBOCache.h49 Allocation *depthTarget; member in struct:android::renderscript::FBOCache::Hal::State
H A DrsFBOCache.cpp71 mHal.state.depthTarget = a;
81 mHal.state.depthTarget = NULL;
H A DrsContext.cpp666 if (mFBOCache.mHal.state.depthTarget != NULL) {
667 return mFBOCache.mHal.state.depthTarget->getType()->getDimX();
678 if (mFBOCache.mHal.state.depthTarget != NULL) {
679 return mFBOCache.mHal.state.depthTarget->getType()->getDimY();
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DRenderPass.java72 public void setDepthTarget(TextureRenderTarget depthTarget) { argument
73 mDepthTarget = depthTarget;
/frameworks/rs/scriptc/
H A Drs_graphics.rsh51 * @param depthTarget
54 rsgBindDepthTarget(rs_allocation depthTarget);

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