/frameworks/native/libs/gui/tests/ |
H A D | StreamSplitter_test.cpp | 103 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 131 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 169 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 200 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 229 inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 242 ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0,
|
H A D | IGraphicBufferProducer_test.cpp | 192 // To easily store dequeueBuffer results into containers 198 status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) { function in class:android::IGraphicBufferProducerTest 199 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage); 333 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 398 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 468 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 499 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC, 521 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence, 548 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
|
H A D | BufferQueue_test.cpp | 117 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 159 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, 167 mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0, 225 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 273 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 308 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0, 331 mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
/frameworks/native/services/surfaceflinger/ |
H A D | MonitoredProducer.cpp | 63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, function in class:android::MonitoredProducer 65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage);
|
H A D | MonitoredProducer.h | 39 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
|
/frameworks/native/services/surfaceflinger/DisplayHardware/ |
H A D | VirtualDisplaySurface.h | 102 virtual status_t dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, 123 status_t dequeueBuffer(Source source, uint32_t format, uint32_t usage, 161 // dequeueBuffer. Each bit in mProducerSlotSource corresponds to a producer 206 // | PREPARED | dequeueBuffer [1] || GLES |
|
H A D | VirtualDisplaySurface.cpp | 151 // dequeueBuffer(). 182 // in a GLES configuration, if the sink disappears then dequeueBuffer 286 status_t VirtualDisplaySurface::dequeueBuffer(Source source, function in class:android::VirtualDisplaySurface 292 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async, 297 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d", 322 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x", 331 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, function in class:android::VirtualDisplaySurface 334 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage); 337 "Unexpected dequeueBuffer() in %s state", dbgStateStr()); 340 VDS_LOGW_IF(!async, "EGL called dequeueBuffer wit [all...] |
/frameworks/native/include/gui/ |
H A D | BufferQueueProducer.h | 38 // by dequeueBuffer. It must be called again if dequeueBuffer returns 59 // dequeueBuffer gets the next buffer slot index for the producer to use. 96 virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, 131 // will usually be the one obtained from dequeueBuffer. 163 // from the producer to the consumer without using dequeueBuffer/ 194 // It's updated during connect and dequeueBuffer (which should catch
|
H A D | IGraphicBufferProducer.h | 48 * dequeueBuffer() to get an empty buffer, fills it with data, then 59 // A flag returned by dequeueBuffer when the client needs to call 62 // A flag returned by dequeueBuffer when all mirrored slots should be 104 // dequeueBuffer requests a new buffer slot for the client to use. Ownership 117 // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is 120 // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is 129 // dequeueBuffer() call. 169 virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async, 176 // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached 188 // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffe [all...] |
H A D | Surface.h | 84 * from the producer to the consumer without using dequeueBuffer/ 99 * delay during dequeueBuffer. If there are already the maximum number of 151 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
|
/frameworks/native/include/ui/ |
H A D | FramebufferNativeWindow.h | 71 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
|
/frameworks/native/libs/ui/ |
H A D | FramebufferNativeWindow.cpp | 153 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow 224 int result = dequeueBuffer(window, buffer, &fenceFd); 235 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
|
/frameworks/native/libs/gui/ |
H A D | Surface.cpp | 48 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow 111 return c->dequeueBuffer(buffer, fenceFd); 131 int result = c->dequeueBuffer(&buf, &fenceFd); 192 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { function in class:android::Surface 194 ALOGV("Surface::dequeueBuffer"); 211 } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer 215 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero, 219 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)" 230 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer [all...] |
H A D | IGraphicBufferProducer.cpp | 93 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, function in class:android::BpGraphicBufferProducer 309 int result = dequeueBuffer(&buf, &fence, async, w, h, format, usage);
|
H A D | BufferQueueProducer.cpp | 251 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, function in class:android::BufferQueueProducer 260 BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x", 264 BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height); 285 status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async, 293 BQ_LOGE("dequeueBuffer: no available buffer slots"); 328 BQ_LOGE("dequeueBuffer: about to return a NULL fence - " 342 BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot); 346 BQ_LOGE("dequeueBuffer: createGraphicBuffer failed"); 354 BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned"); 374 BQ_LOGE("dequeueBuffer [all...] |
/frameworks/av/services/camera/libcameraservice/device3/ |
H A D | Camera3OutputStream.cpp | 111 res = currentConsumer->dequeueBuffer(currentConsumer.get(), &anb, &fenceFd);
|
/frameworks/native/opengl/libagl/ |
H A D | egl.cpp | 378 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, 533 if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
|