Searched refs:diffuse (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
H A Dlight.cpp74 init_white(c->lighting.lights[0].diffuse);
81 c->lighting.front.diffuse.r =
82 c->lighting.front.diffuse.g =
83 c->lighting.front.diffuse.b = gglFloatToFixed(0.8f);
84 c->lighting.front.diffuse.a = 0x10000;
253 vmul3(l.implicitDiffuse.v, material.diffuse.v, l.diffuse.v);
271 c->lighting.implicitSceneEmissionAndAmbient.a = material.diffuse.a;
317 material.diffuse = v->color;
325 vmul3(l.implicitDiffuse.v, material.diffuse
[all...]
H A Dcontext.h288 vec4_t diffuse; member in struct:android::gl::light_t
308 vec4_t diffuse; member in struct:android::gl::material_t
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
H A DTestAppRS.java140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse");
169 mDiffuseF = createFromResource(R.raw.diffuse, false, camParamType);
225 RenderState diffuse = new RenderState(mGenericV, mDiffuseF, null, null);
240 mActiveScene.assignRenderStateToMaterial(diffuse, "lambert2$");
H A DSimpleAppRS.java142 fb.setShader(mRes, R.raw.diffuse);
143 // We want a texture called diffuse on our shader
144 fb.addTexture(TextureType.TEXTURE_2D, "diffuse");
167 // This will mean a texture param in the shader called "diffuse"
169 sphere.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "red.jpg")));
181 cube.appendSourceParams(new TextureParam("diffuse", new Texture2D("", "orange.jpg")));

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