Searched refs:dispatchEntry (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.cpp | 1842 DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref local 1850 dispatchEntry->resolvedAction = keyEntry->action; 1851 dispatchEntry->resolvedFlags = keyEntry->flags; 1854 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) { 1859 delete dispatchEntry; 1868 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE; 1870 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT; 1872 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER; 1874 dispatchEntry 1927 DispatchEntry* dispatchEntry = connection->outboundQueue.head; local 2079 DispatchEntry* dispatchEntry = queue->dequeueAtHead(); local 2084 releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) argument 3509 DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq); local 3553 afterKeyEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) argument 3725 afterMotionEventLockedInterruptible(const sp<Connection>& connection, DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) argument [all...] |
H A D | InputDispatcher.h | 1064 void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry); 1109 DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled); 1111 DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
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