Searched refs:distanceToIntersectPoly (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp848 float distanceToIntersectPoly = rayIntersectPoints(centroid, dx, dy, local
850 if (distanceToIntersectPoly < 0) {
851 distanceToIntersectPoly = 0;
856 if (distanceToIntersectPoly < distanceToUmbra) {
857 closerVertex.x = centroid.x + dx * distanceToIntersectPoly;
858 closerVertex.y = centroid.y + dy * distanceToIntersectPoly;

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