Searched refs:dz (Results 1 - 10 of 10) sorted by relevance
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | TypeThunker.java | 62 int dx, int dy, int dz, boolean dmip, boolean dfaces, int yuv) { 70 if (dz > 0) tb.setZ(dz); 61 create(RenderScript rs, Element e, int dx, int dy, int dz, boolean dmip, boolean dfaces, int yuv) argument
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Camera.java | 161 public native float dotWithNormal(float dx, float dy, float dz); argument
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/frameworks/base/libs/hwui/ |
H A D | Matrix.cpp | 412 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; local 413 if (dz) dz = 1.0f / dz; 415 x = dx * dz; 416 y = dy * dz;
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H A D | StatefulBaseRenderer.h | 73 virtual void translate(float dx, float dy, float dz = 0.0f);
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H A D | StatefulBaseRenderer.cpp | 116 void StatefulBaseRenderer::translate(float dx, float dy, float dz) { argument 117 mSnapshot->transform->translate(dx, dy, dz);
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H A D | Renderer.h | 160 virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
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H A D | DisplayListRenderer.cpp | 129 void DisplayListRenderer::translate(float dx, float dy, float dz) { argument 130 // ignore dz, not used at defer time 135 StatefulBaseRenderer::translate(dx, dy, dz);
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H A D | DisplayListRenderer.h | 85 virtual void translate(float dx, float dy, float dz = 0.0f);
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/frameworks/base/core/jni/android/graphics/ |
H A D | Camera.cpp | 35 jfloat dx, jfloat dy, jfloat dz) { 38 v->translate(dx, dy, dz); 34 Camera_translate(JNIEnv* env, jobject obj, jfloat dx, jfloat dy, jfloat dz) argument
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/frameworks/base/core/jni/android/opengl/ |
H A D | util.cpp | 299 float dz = z1 - z0; local 302 *pSphere++ = z0 + dz * 0.5f; 303 *pSphere++ = distance(dx, dy, dz) * 0.5f;
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