Searched refs:dz (Results 1 - 10 of 10) sorted by relevance

/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DTypeThunker.java62 int dx, int dy, int dz, boolean dmip, boolean dfaces, int yuv) {
70 if (dz > 0) tb.setZ(dz);
61 create(RenderScript rs, Element e, int dx, int dy, int dz, boolean dmip, boolean dfaces, int yuv) argument
/frameworks/base/graphics/java/android/graphics/
H A DCamera.java161 public native float dotWithNormal(float dx, float dy, float dz); argument
/frameworks/base/libs/hwui/
H A DMatrix.cpp412 float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2]; local
413 if (dz) dz = 1.0f / dz;
415 x = dx * dz;
416 y = dy * dz;
H A DStatefulBaseRenderer.h73 virtual void translate(float dx, float dy, float dz = 0.0f);
H A DStatefulBaseRenderer.cpp116 void StatefulBaseRenderer::translate(float dx, float dy, float dz) { argument
117 mSnapshot->transform->translate(dx, dy, dz);
H A DRenderer.h160 virtual void translate(float dx, float dy, float dz = 0.0f) = 0;
H A DDisplayListRenderer.cpp129 void DisplayListRenderer::translate(float dx, float dy, float dz) { argument
130 // ignore dz, not used at defer time
135 StatefulBaseRenderer::translate(dx, dy, dz);
H A DDisplayListRenderer.h85 virtual void translate(float dx, float dy, float dz = 0.0f);
/frameworks/base/core/jni/android/graphics/
H A DCamera.cpp35 jfloat dx, jfloat dy, jfloat dz) {
38 v->translate(dx, dy, dz);
34 Camera_translate(JNIEnv* env, jobject obj, jfloat dx, jfloat dy, jfloat dz) argument
/frameworks/base/core/jni/android/opengl/
H A Dutil.cpp299 float dz = z1 - z0; local
302 *pSphere++ = z0 + dz * 0.5f;
303 *pSphere++ = distance(dx, dy, dz) * 0.5f;

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