Searched refs:elementsCount (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 713 * @param elementsCount The number of elements in the mesh, required by indices 722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
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H A D | OpenGLRenderer.cpp | 1261 GLsizei elementsCount = quadsCount * 6; local 1262 while (elementsCount > 0) { 1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); 1268 elementsCount -= drawCount; 2951 GLsizei elementsCount = layer->meshElementCount; local 2953 while (elementsCount > 0) { 2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); 2960 elementsCount -= drawCount; 3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 3321 glDrawArrays(drawMode, 0, elementsCount); 3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument 3351 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument [all...] |
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