Searched refs:elementsCount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h713 * @param elementsCount The number of elements in the mesh, required by indices
722 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
728 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
734 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
H A DOpenGLRenderer.cpp1261 GLsizei elementsCount = quadsCount * 6; local
1262 while (elementsCount > 0) {
1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1268 elementsCount -= drawCount;
2951 GLsizei elementsCount = layer->meshElementCount; local
2953 while (elementsCount > 0) {
2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2960 elementsCount -= drawCount;
3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3321 glDrawArrays(drawMode, 0, elementsCount);
3297 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3324 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, ModelViewMode modelViewMode, bool dirty) argument
3351 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, const SkPaint* paint, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) argument
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