Searched refs:eventEntry (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
913 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
915 pokeUserActivityLocked(eventEntry);
923 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
1621 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1652 if (eventEntry->type == EventEntry::TYPE_KEY) {
1719 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { argument
1731 switch (eventEntry->type) {
1733 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1744 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
907 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument
1620 checkWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, const char* targetType) argument
1759 prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument
1807 enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument
1831 enqueueDispatchEntryLocked( const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode) argument
1932 EventEntry* eventEntry = dispatchEntry->eventEntry; local
3968 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument
[all...]
H A DInputDispatcher.h537 EventEntry* eventEntry; // the event to dispatch member in struct:android::InputDispatcher::DispatchEntry
548 DispatchEntry(EventEntry* eventEntry,
1036 void pokeUserActivityLocked(const EventEntry* eventEntry);
1045 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry,
1053 EventEntry* eventEntry, const InputTarget* inputTarget);
1055 EventEntry* eventEntry, const InputTarget* inputTarget);
1057 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);

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