Searched refs:eventEntry (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/inputflinger/ |
H A D | InputDispatcher.cpp | 908 EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) { 913 ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true 915 pokeUserActivityLocked(eventEntry); 923 prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget); 1621 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1652 if (eventEntry->type == EventEntry::TYPE_KEY) { 1719 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { argument 1731 switch (eventEntry->type) { 1733 const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); 1744 const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry); 907 dispatchEventLocked(nsecs_t currentTime, EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) argument 1620 checkWindowReadyForMoreInputLocked(nsecs_t currentTime, const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, const char* targetType) argument 1759 prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument 1807 enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) argument 1831 enqueueDispatchEntryLocked( const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode) argument 1932 EventEntry* eventEntry = dispatchEntry->eventEntry; local 3968 DispatchEntry(EventEntry* eventEntry, int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) argument [all...] |
H A D | InputDispatcher.h | 537 EventEntry* eventEntry; // the event to dispatch member in struct:android::InputDispatcher::DispatchEntry 548 DispatchEntry(EventEntry* eventEntry, 1036 void pokeUserActivityLocked(const EventEntry* eventEntry); 1045 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, 1053 EventEntry* eventEntry, const InputTarget* inputTarget); 1055 EventEntry* eventEntry, const InputTarget* inputTarget); 1057 EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
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