Searched refs:existingShader (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/media/mca/filterfw/native/core/ | ||
H A D | gl_env.cpp | 391 ShaderProgram* existingShader = ShaderWithKey(key); local 392 if (existingShader) 393 delete existingShader; |
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