Searched refs:fieldsCount (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/driver/runtime/
H A Drs_element.c13 return element->mHal.state.fieldsCount;
19 if (element == NULL || index >= element->mHal.state.fieldsCount) {
30 if (element == NULL || index >= element->mHal.state.fieldsCount) {
39 if (element == NULL || index >= element->mHal.state.fieldsCount ||
61 if (element == NULL || index >= element->mHal.state.fieldsCount) {
70 if (element == NULL || index >= element->mHal.state.fieldsCount) {
H A Drs_structs.h207 uint32_t fieldsCount; member in struct:Element::__anon1506::__anon1507
/frameworks/rs/driver/
H A DrsdShader.cpp143 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
147 rsAssert(!f->mHal.state.fieldsCount);
167 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
172 rsAssert(!f->mHal.state.fieldsCount);
277 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
282 rsAssert(!f->mHal.state.fieldsCount);
534 for (uint32_t field=0; field < e->mHal.state.fieldsCount; field++) {
577 mAttribCount += elem->mHal.state.fieldsCount;
583 mUniformCount += elem->mHal.state.fieldsCount;
600 rsAssert(e->mHal.state.fieldsCount);
[all...]
H A DrsdMeshObj.cpp79 for (uint32_t ct=0; ct < elem->mHal.state.fieldsCount; ct++) {
103 for (uint32_t fieldI=0; fieldI < elem->mHal.state.fieldsCount; fieldI++) {
/frameworks/rs/
H A DrsElement.h54 uint32_t fieldsCount; member in struct:android::renderscript::Element::Hal::State
H A DrsElement.cpp198 mHal.state.fieldsCount = noPaddingFieldCount;

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