Searched refs:float_ptr (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
H A Djni_vertex_frame.cpp57 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); local
59 if (float_ptr) {
60 const bool success = frame->WriteData(reinterpret_cast<const uint8_t*>(float_ptr),
62 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT);
H A Djni_native_frame.cpp137 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); local
139 if (float_ptr) {
140 const bool success = frame->WriteData(reinterpret_cast<const uint8_t*>(float_ptr),
143 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT);
H A Djni_shader_program.cpp274 jfloat* float_ptr = env->GetFloatArrayElements(values, NULL); local
282 if (float_ptr && ShaderProgram::IsVarValid(program_var)) {
284 reinterpret_cast<float*>(float_ptr),
287 env->ReleaseFloatArrayElements(values, float_ptr, JNI_ABORT);
H A Djni_gl_frame.cpp175 jfloat* float_ptr = env->GetFloatArrayElements(floats, NULL); local
177 if (float_ptr) {
180 ConvertFloatsToRGBA(float_ptr, length, rgba_buffer);
181 env->ReleaseFloatArrayElements(floats, float_ptr, JNI_ABORT);

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