Searched refs:forceFinish (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.h106 Rect* bounds, Functor* functor, bool forceFinish = true);
H A DFontRenderer.cpp692 const float* positions, Rect* bounds, Functor* functor, bool forceFinish) {
701 if (forceFinish) {
690 renderPosText(const SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y, const float* positions, Rect* bounds, Functor* functor, bool forceFinish) argument
H A DOpenGLRenderer.cpp2814 bool forceFinish = (drawOpMode != kDrawOpMode_Defer); local
2819 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
2822 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);

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