Searched refs:fovy (Results 1 - 10 of 10) sorted by relevance

/frameworks/rs/
H A DrsMatrix4x4.h49 void loadPerspective(float fovy, float aspect, float near, float far);
H A DrsMatrix4x4.cpp298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument
299 float top = near * tan((float) (fovy * M_PI / 360.0f));
H A DrsRuntime.h206 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/base/opengl/java/android/opengl/
H A DGLU.java101 * @param fovy specifies the field of view angle, in degrees, in the Y
111 public static void gluPerspective(GL10 gl, float fovy, float aspect, argument
113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
H A DMatrix.java375 * @param fovy field of view in y direction, in degrees
381 float fovy, float aspect, float zNear, float zFar) {
382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0));
380 perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) argument
/frameworks/rs/cpu_ref/
H A DrsCpuRuntimeMath.cpp83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument
84 m->loadPerspective(fovy, aspect, near, far);
198 float fovy, float aspect, float near, float far) {
199 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
197 rsMatrixLoadPerspective(rs_matrix4x4 *m, float fovy, float aspect, float near, float far) argument
/frameworks/base/rs/java/android/renderscript/
H A DMatrix4f.java305 * @param fovy vertical field of view angle in degrees
310 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
/frameworks/rs/scriptc/
H A Drs_matrix.rsh393 * @param fovy Field of view, in degrees along the Y axis.
399 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DMatrix4f.java306 * @param fovy vertical field of view angle in degrees
311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument
312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, argument
507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);

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