Searched refs:fovy (Results 1 - 10 of 10) sorted by relevance
/frameworks/rs/ |
H A D | rsMatrix4x4.h | 49 void loadPerspective(float fovy, float aspect, float near, float far);
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H A D | rsMatrix4x4.cpp | 298 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { argument 299 float top = near * tan((float) (fovy * M_PI / 360.0f));
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H A D | rsRuntime.h | 206 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLU.java | 101 * @param fovy specifies the field of view angle, in degrees, in the Y 111 public static void gluPerspective(GL10 gl, float fovy, float aspect, argument 113 float top = zNear * (float) Math.tan(fovy * (Math.PI / 360.0));
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H A D | Matrix.java | 375 * @param fovy field of view in y direction, in degrees 381 float fovy, float aspect, float zNear, float zFar) { 382 float f = 1.0f / (float) Math.tan(fovy * (Math.PI / 360.0)); 380 perspectiveM(float[] m, int offset, float fovy, float aspect, float zNear, float zFar) argument
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuRuntimeMath.cpp | 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { argument 84 m->loadPerspective(fovy, aspect, near, far); 198 float fovy, float aspect, float near, float far) { 199 SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far); 197 rsMatrixLoadPerspective(rs_matrix4x4 *m, float fovy, float aspect, float near, float far) argument
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Matrix4f.java | 305 * @param fovy vertical field of view angle in degrees 310 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 311 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/frameworks/rs/scriptc/ |
H A D | rs_matrix.rsh | 393 * @param fovy Field of view, in degrees along the Y axis. 399 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | Matrix4f.java | 306 * @param fovy vertical field of view angle in degrees 311 public void loadPerspective(float fovy, float aspect, float near, float far) { argument 312 float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f));
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/frameworks/native/opengl/tests/angeles/ |
H A D | demo.c | 502 static void gluPerspective(GLfloat fovy, GLfloat aspect, argument 507 ymax = zNear * (GLfloat)tan(fovy * PI / 360);
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