Searched refs:fragmentShader (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DShaderProgram.java54 public ShaderProgram(FilterContext context, String fragmentShader) { argument
56 allocate(mGLEnvironment, null, fragmentShader);
63 public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) { argument
65 allocate(mGLEnvironment, vertexShader, fragmentShader);
253 String fragmentShader);
251 allocate(GLEnvironment glEnv, String vertexShader, String fragmentShader) argument
/frameworks/av/cmds/screenrecord/
H A DProgram.h77 const char* fragmentShader);
H A DProgram.cpp113 const char* fragmentShader) {
121 err = compileShader(GL_FRAGMENT_SHADER, fragmentShader, &fs);
112 createProgram(GLuint* outPgm, const char* vertexShader, const char* fragmentShader) argument
/frameworks/native/cmds/flatland/
H A DGLHelper.h35 const char* fragmentShader[MAX_SHADER_LINES]; member in struct:android::ShaderDesc
H A DMain.cpp226 fragmentShader: {
260 fragmentShader: {
H A DGLHelper.cpp420 shaderDescs[i].fragmentShader, &fs);
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp295 GLuint vertexShader, fragmentShader; local
304 &fragmentShader));
312 glAttachShader(program, fragmentShader);
334 glDeleteShader(fragmentShader);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLTextureViewActivity.java284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java584 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
585 if (fragmentShader == 0) return 0;
589 glAttachShader(program, fragmentShader);
594 glDeleteShader(fragmentShader);
/frameworks/base/libs/hwui/
H A DProgramCache.cpp454 String8 fragmentShader = generateFragmentShader(description); local
456 return new Program(description, vertexShader.string(), fragmentShader.string());
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp239 GLuint vertexShader, fragmentShader; local
249 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
260 glAttachShader(program, fragmentShader);
282 glDeleteShader(fragmentShader);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java224 public ImageShader(String fragmentShader) { argument
225 mProgram = createProgram(mDefaultVertexShader, fragmentShader);
229 public ImageShader(String vertexShader, String fragmentShader) { argument
230 mProgram = createProgram(vertexShader, fragmentShader);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { argument
313 GLES20.glAttachShader(program, fragmentShader);

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