Searched refs:gMeshCount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DCaches.h86 static const GLsizei gMeshCount = 4; member in namespace:android::uirenderer
H A DOpenGLRenderer.cpp962 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1004 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); local
1956 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2220 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2225 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2662 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3071 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3258 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3285 GL_TRIANGLE_STRIP, gMeshCount, false, true);
3289 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
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