Searched refs:generateTexture (Results 1 - 16 of 16) sorted by relevance

/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLId.java24 public int generateTexture(); method in interface:GLId
H A DRawTexture.java50 mId = glId.generateTexture();
H A DGLES20IdImpl.java12 public int generateTexture() { method in class:GLES20IdImpl
H A DUploadedTexture.java225 mId = canvas.getGLId().generateTexture();
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DTextureSource.java41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true);
45 return new TextureSource(GLToolbox.generateTexture(),
H A DGLToolbox.java56 public static int generateTexture() { method in class:GLToolbox
/frameworks/base/libs/hwui/
H A DTextureCache.h142 void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
H A DTextureCache.cpp180 generateTexture(bitmap, texture, false);
193 generateTexture(bitmap, texture, true);
218 generateTexture(bitmap, texture, false);
230 generateTexture(bitmap, texture, false);
272 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { function in class:android::uirenderer::TextureCache
H A DPathCache.h239 void generateTexture(SkBitmap& bitmap, Texture* texture);
240 void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
H A DPathCache.cpp273 generateTexture(entry, &bitmap, texture);
278 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, function in class:android::uirenderer::PathCache
280 generateTexture(*bitmap, texture);
307 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { function in class:android::uirenderer::PathCache
438 generateTexture(entry, bitmap, texture, false);
H A DGradientCache.h154 void generateTexture(uint32_t* colors, float* positions, Texture* texture);
H A DLayerCache.cpp122 layer->generateTexture();
H A DGradientCache.cpp188 generateTexture(colors, positions, texture);
241 void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) { function in class:android::uirenderer::GradientCache
H A DLayer.cpp211 void Layer::generateTexture() { function in class:android::uirenderer::Layer
H A DLayer.h258 void generateTexture();
H A DLayerRenderer.cpp287 layer->generateTexture();

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