/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLId.java | 24 public int generateTexture(); method in interface:GLId
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H A D | RawTexture.java | 50 mId = glId.generateTexture();
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H A D | GLES20IdImpl.java | 12 public int generateTexture() { method in class:GLES20IdImpl
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H A D | UploadedTexture.java | 225 mId = canvas.getGLId().generateTexture();
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | TextureSource.java | 41 return new TextureSource(GLToolbox.generateTexture(), GLES20.GL_TEXTURE_2D, true); 45 return new TextureSource(GLToolbox.generateTexture(),
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H A D | GLToolbox.java | 56 public static int generateTexture() { method in class:GLToolbox
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/frameworks/base/libs/hwui/ |
H A D | TextureCache.h | 142 void generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate = false);
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H A D | TextureCache.cpp | 180 generateTexture(bitmap, texture, false); 193 generateTexture(bitmap, texture, true); 218 generateTexture(bitmap, texture, false); 230 generateTexture(bitmap, texture, false); 272 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) { function in class:android::uirenderer::TextureCache
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H A D | PathCache.h | 239 void generateTexture(SkBitmap& bitmap, Texture* texture); 240 void generateTexture(const PathDescription& entry, SkBitmap* bitmap, PathTexture* texture,
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H A D | PathCache.cpp | 273 generateTexture(entry, &bitmap, texture); 278 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap, function in class:android::uirenderer::PathCache 280 generateTexture(*bitmap, texture); 307 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) { function in class:android::uirenderer::PathCache 438 generateTexture(entry, bitmap, texture, false);
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H A D | GradientCache.h | 154 void generateTexture(uint32_t* colors, float* positions, Texture* texture);
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H A D | LayerCache.cpp | 122 layer->generateTexture();
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H A D | GradientCache.cpp | 188 generateTexture(colors, positions, texture); 241 void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) { function in class:android::uirenderer::GradientCache
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H A D | Layer.cpp | 211 void Layer::generateTexture() { function in class:android::uirenderer::Layer
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H A D | Layer.h | 258 void generateTexture();
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H A D | LayerRenderer.cpp | 287 layer->generateTexture();
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