Searched refs:heightFactor (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.h35 int polyLength, const Vector3& centroid3d, float heightFactor,
H A DAmbientShadow.cpp144 * @param heightFactor The factor showing the higher the object, the lighter the
180 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) {
191 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor);
214 float expansionDist = innerVertex.z * heightFactor * geomFactor;
263 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor);
267 float expansionDist = innerNext.z * heightFactor * geomFactor;
297 getTransformedAlphaFromFactoredZ(currentInner.z * heightFactor));
309 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor);
178 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
H A DShadowTessellator.cpp40 float heightFactor = 1.0f / 128; local
45 heightFactor *= caches.propertyAmbientRatio;
49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
59 casterVertexCount, centroid3d, heightFactor, geomFactor,

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