Searched refs:heightFactor (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.h | 35 int polyLength, const Vector3& centroid3d, float heightFactor,
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H A D | AmbientShadow.cpp | 144 * @param heightFactor The factor showing the higher the object, the lighter the 180 float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) { 191 float currentAlpha = getAlphaFromFactoredZ(casterVertices[0].z * heightFactor); 214 float expansionDist = innerVertex.z * heightFactor * geomFactor; 263 float nextAlpha = getAlphaFromFactoredZ(innerNext.z * heightFactor); 267 float expansionDist = innerNext.z * heightFactor * geomFactor; 297 getTransformedAlphaFromFactoredZ(currentInner.z * heightFactor)); 309 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor); 178 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.cpp | 40 float heightFactor = 1.0f / 128; local 45 heightFactor *= caches.propertyAmbientRatio; 49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); 59 casterVertexCount, centroid3d, heightFactor, geomFactor,
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