Searched refs:lightToPolyZ (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DSpotShadow.cpp389 float lightToPolyZ = lightCenter.z - polyVertex.z; local
391 if (lightToPolyZ != 0) {
394 ratioZ = MathUtils::clamp(polyVertex.z / lightToPolyZ, 0.0f, CASTER_Z_CAP_RATIO);

Completed in 23 milliseconds