Searched refs:linkedID (Results 1 - 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
H A D | rsdShaderCache.h | 150 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data); 152 RsdShader *prog, uint32_t linkedID,
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H A D | rsdShaderCache.cpp | 41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID, argument 63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) { argument 65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct));
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