Searched refs:loadSoundModel (Results 1 - 9 of 9) sorted by relevance

/frameworks/av/include/soundtrigger/
H A DISoundTrigger.h35 virtual status_t loadSoundModel(const sp<IMemory>& modelMemory,
H A DSoundTrigger.h48 status_t loadSoundModel(const sp<IMemory>& modelMemory,
/frameworks/av/soundtrigger/
H A DISoundTrigger.cpp53 status_t loadSoundModel(const sp<IMemory>& modelMemory, function in class:android::BpSoundTrigger
135 status_t status = loadSoundModel(modelMemory, &handle);
H A DSoundTrigger.cpp152 status_t SoundTrigger::loadSoundModel(const sp<IMemory>& modelMemory, function in class:android::SoundTrigger
160 return mISoundTrigger->loadSoundModel(modelMemory, handle);
/frameworks/base/core/java/android/hardware/soundtrigger/
H A DSoundTriggerModule.java79 public native int loadSoundModel(SoundTrigger.SoundModel model, int[] soundModelHandle); method in class:SoundTriggerModule
/frameworks/av/services/soundtrigger/
H A DSoundTriggerHwService.h114 virtual status_t loadSoundModel(const sp<IMemory>& modelMemory,
H A DSoundTriggerHwService.cpp522 status_t SoundTriggerHwService::Module::loadSoundModel(const sp<IMemory>& modelMemory, function in class:android::SoundTriggerHwService::Module
525 ALOGV("loadSoundModel() handle");
531 ALOGE("loadSoundModel() modelMemory is 0 or has NULL pointer()");
543 ALOGW("loadSoundModel() max number of models exceeded %d making room for a new one",
/frameworks/base/services/voiceinteraction/java/com/android/server/voiceinteraction/
H A DSoundTriggerHelper.java198 int status = mModule.loadSoundModel(soundModel, handle);
200 Slog.w(TAG, "loadSoundModel call failed with " + status);
204 Slog.w(TAG, "loadSoundModel call returned invalid sound model handle");
/frameworks/base/core/jni/
H A Dandroid_hardware_SoundTrigger.cpp502 ALOGV("loadSoundModel");
597 ALOGV("loadSoundModel numPhrases %zu", numPhrases);
629 ALOGV("loadSoundModel phrases %zu text %s locale %s",
635 status = module->loadSoundModel(memory, &handle);
636 ALOGV("loadSoundModel status %d handle %d", status, handle);
788 {"loadSoundModel",

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