Searched refs:loaded (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/packages/SystemUI/src/com/android/systemui/recent/
H A DTaskDescription.java62 public void setLoaded(boolean loaded) { argument
63 mLoaded = loaded;
/frameworks/base/tests/SmokeTest/tests/
H A DAndroid.mk12 # automatically get all of its classes loaded into our environment.
/frameworks/rs/cpu_ref/
H A DrsCpuScript.cpp87 // Keep track of which .so libraries have been loaded. Once a library is
95 void *loaded = NULL; local
102 // Common path is that we have not loaded this Script/library before.
104 loaded = dlopen(origName, RTLD_NOW | RTLD_LOCAL);
105 if (loaded) {
108 return loaded;
131 loaded = dlopen(newName.c_str(), RTLD_NOW | RTLD_LOCAL);
136 if (loaded) {
140 return loaded;
144 // already loaded thi
149 void *loaded = NULL; local
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/frameworks/base/packages/WAPPushManager/tests/
H A DAndroid.mk31 # automatically get all of its classes loaded into our environment.
/frameworks/base/services/tests/servicestests/src/com/android/server/job/
H A DJobStoreTest.java109 // Check that the loaded task has the correct runtimes.
142 JobStatus loaded = jobStatusSet.iterator().next();
143 assertTasksEqual(task, loaded.getJob());
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DDessertCaseView.java171 Bitmap loaded = null;
174 opts.inBitmap = loaded;
175 loaded = BitmapFactory.decodeResource(res, resid, opts);
176 final BitmapDrawable d = new BitmapDrawable(res, convertToAlphaMask(loaded));
182 loaded = null;
/frameworks/opt/photoviewer/
H A DAndroid.mk19 # This is to allow the library to be loaded dynamically in a context where
/frameworks/base/tools/preload/
H A Dsorttable.js360 if (/loaded|complete/.test(document.readyState)) {
/frameworks/base/media/java/android/media/
H A DAudioService.java2344 Log.w(TAG, "loadSoundEffects Interrupted while waiting sound pool loaded.");
2385 int mStatus = 1; // 1 means neither error nor last sample loaded yet
4022 * file (same index in SOUND_EFFECT_FILES[] has not been loaded.
4023 * Once loaded, the value in poolId is the sample ID and the same
4031 * Effects whose value in SOUND_EFFECT_FILES_MAP[effect][1] is -1 must be loaded.
4033 * this indicates we have a valid sample loaded for this effect.
4059 // wait for all samples to be loaded
4341 boolean loaded = onLoadSoundEffects();
4345 reply.mStatus = loaded ? 0 : -1;

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