Searched refs:lock1D (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/
H A DrsProgramVertex.cpp49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
96 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
114 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
133 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
143 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
218 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
H A DrsProgramFragment.cpp57 void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
H A DrsScriptC_LibGL.cpp222 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
252 const char *text = (const char *)rsc->mHal.funcs.allocation.lock1D(rsc, a);
H A DrsAllocation.cpp108 //void *ptr = mRSC->mHal.funcs.allocation.lock1D(rsc, this);
330 uint8_t *dst = (uint8_t *)rsc->mHal.funcs.allocation.lock1D(rsc, this);
341 const uint8_t *src = (const uint8_t*)rsc->mHal.funcs.allocation.lock1D(rsc, this);
367 stream->addByteArray(rsc->mHal.funcs.allocation.lock1D(rsc, this), dataSize);
451 void *ptr = mRSC->mHal.funcs.allocation.lock1D(mRSC, this);
476 decRefs(rsc->mHal.funcs.allocation.lock1D(rsc, this), oldDimX - dimX, dimX);
H A DrsMesh.cpp232 const uint8_t *bp = (const uint8_t *)rsc->mHal.funcs.allocation.lock1D(
H A Drs_hal.h213 void * (*lock1D)(const Context *rsc, const Allocation *alloc); member in struct:android::renderscript::__anon1535::__anon1537
H A DrsFont.cpp589 uint16_t *indexPtr = (uint16_t*)mRSC->mHal.funcs.allocation.lock1D(mRSC, indexAlloc);
620 mTextMeshPtr = (float*)mRSC->mHal.funcs.allocation.lock1D(mRSC, vertexAlloc);

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