Searched refs:mBufferState (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/include/gui/ |
H A D | BufferSlot.h | 36 mBufferState(BufferSlot::FREE), 95 // mBufferState is the current state of this buffer slot. 96 BufferState mBufferState; member in struct:android::BufferSlot
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/frameworks/native/libs/gui/ |
H A D | BufferQueueConsumer.cpp | 49 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { 122 mSlots[front->mSlot].mBufferState = BufferSlot::FREE; 156 mSlots[slot].mBufferState = BufferSlot::ACQUIRED; 194 } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) { 196 "(state = %d)", slot, mSlots[slot].mBufferState); 225 if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) { 227 } else if (mSlots[s].mBufferState == BufferSlot::FREE) { 251 mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED; 309 if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) { 313 mSlots[slot].mBufferState [all...] |
H A D | BufferQueueCore.cpp | 108 if (slot.mBufferState != BufferSlot::FREE || 119 (slot.mBufferState == BufferSlot::ACQUIRED) ? ">" : " ", 121 BufferSlot::bufferStateName(slot.mBufferState)); 165 BufferSlot::BufferState state = mSlots[s].mBufferState; 193 if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) { 196 mSlots[slot].mBufferState = BufferSlot::FREE;
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H A D | BufferQueueProducer.cpp | 64 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { 66 "(state = %d)", slot, mSlots[slot].mBufferState); 97 if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) { 157 assert(mSlots[s].mBufferState == BufferSlot::FREE); 169 switch (mSlots[s].mBufferState) { 308 mSlots[found].mBufferState = BufferSlot::DEQUEUED; 405 } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { 407 "(state = %d)", slot, mSlots[slot].mBufferState); 444 if (mSlots[s].mBufferState == BufferSlot::FREE && 504 mSlots[*outSlot].mBufferState [all...] |
/frameworks/base/services/core/jni/ |
H A D | com_android_server_tv_TvInputHal.cpp | 96 } mBufferState; member in class:android::BufferProducerThread 111 mBufferState(RELEASED), 145 if (mBufferState == CAPTURING) { 148 while (mBufferState == CAPTURING) { 156 mBufferState = RELEASED; 167 if (mBufferState != CAPTURING) { 168 ALOGW("mBufferState != CAPTURING : instead %d", mBufferState); 171 mBufferState = CAPTURED; 174 mBufferState [all...] |
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