Searched refs:mCurrentTextureImage (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp287 mCurrentTextureImage = mReleasedTexImage;
414 mCurrentTexture, mCurrentTextureImage != NULL ?
415 mCurrentTextureImage->graphicBufferHandle() : 0,
421 mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
433 mCurrentTextureImage = mEglSlots[buf].mEglImage;
459 mCurrentTextureImage == NULL) {
464 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
471 mCurrentTextureImage->bindToTextureTarget(mTexTarget);
479 status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
487 mCurrentTextureImage
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/frameworks/native/include/gui/
H A DGLConsumer.h234 // mCurrentTextureImage in addition to the ConsumerBase behavior.
265 // mCurrentTexture if it's set, mCurrentTextureImage if not. If the
340 // mCurrentTextureImage must not be NULL.
363 // mCurrentTextureImage is the EglImage/buffer of the current texture. It's
366 sp<EglImage> mCurrentTextureImage; member in class:android::GLConsumer

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