Searched refs:mCurrentTransformMatrix (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
H A DGLConsumer.cpp140 memcpy(mCurrentTransformMatrix, mtxIdentity,
141 sizeof(mCurrentTransformMatrix));
167 memcpy(mCurrentTransformMatrix, mtxIdentity,
168 sizeof(mCurrentTransformMatrix));
727 memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
849 mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
/frameworks/native/include/gui/
H A DGLConsumer.h339 // to compute this matrix and stores it in mCurrentTransformMatrix.
383 // mCurrentTransformMatrix is the transform matrix for the current texture.
386 float mCurrentTransformMatrix[16]; member in class:android::GLConsumer

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