Searched refs:mReleasedTexImage (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/include/gui/
H A DGLConsumer.h280 // - For releaseTexImage, we use a debug image (mReleasedTexImage)
481 sp<EglImage> mReleasedTexImage; member in class:android::GLConsumer
/frameworks/native/libs/gui/
H A DGLConsumer.cpp282 if (mReleasedTexImage == NULL) {
283 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
287 mCurrentTextureImage = mReleasedTexImage;
295 // This binds a dummy buffer (mReleasedTexImage).

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