Searched refs:mTextureTargets (Results 1 - 2 of 2) sorted by relevance

/frameworks/rs/driver/
H A DrsdShader.h74 mTextureTargets = new uint32_t[texCount];
77 delete[] mTextureTargets;
80 uint32_t *mTextureTargets; member in class:RsdShader::StateBasedKey
H A DrsdShader.cpp93 if (texType != returnKey->mTextureTargets[ct]) {
202 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_EXTERNAL_OES;
205 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_2D;
209 mCurrentState->mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP;
483 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], 0);
489 if (mCurrentState->mTextureTargets[ct] != GL_TEXTURE_2D &&
490 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_CUBE_MAP &&
491 mCurrentState->mTextureTargets[ct] != GL_TEXTURE_EXTERNAL_OES) {
496 RSD_CALL_GL(glBindTexture, mCurrentState->mTextureTargets[ct], drvTex->textureID);
502 RSD_CALL_GL(glTexParameteri, mCurrentState->mTextureTargets[c
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