Searched refs:maskedAction (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/inputflinger/
H A DInputDispatcher.cpp1130 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; local
1152 bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1153 || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1154 || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1155 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1156 || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1160 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1178 if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1209 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1256 } else if (maskedAction
2268 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; local
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