Searched refs:matrixHandle (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/core/jni/android/graphics/
H A DMatrix.cpp187 static void postSkew__FF(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloat kx, jfloat ky) { argument
188 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
192 static void postConcat(JNIEnv* env, jobject clazz, jlong matrixHandle, jlong otherHandle) { argument
193 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
198 static jboolean setRectToRect(JNIEnv* env, jobject clazz, jlong matrixHandle, jobject src, jobject dst, jint stfHandle) { argument
199 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
208 static jboolean setPolyToPoly(JNIEnv* env, jobject clazz, jlong matrixHandle, argument
211 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
231 static jboolean invert(JNIEnv* env, jobject clazz, jlong matrixHandle, jlong inverseHandle) { argument
232 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
237 mapPoints(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloatArray dst, jint dstIndex, jfloatArray src, jint srcIndex, jint ptCount, jboolean isPts) argument
259 mapRect__RectFRectF(JNIEnv* env, jobject clazz, jlong matrixHandle, jobjectArray dst, jobject src) argument
268 mapRadius(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloat radius) argument
274 getValues(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloatArray values) argument
287 setValues(JNIEnv* env, jobject clazz, jlong matrixHandle, jfloatArray values) argument
[all...]
H A DPathMeasure.cpp113 jlong matrixHandle, jint flags) {
115 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
112 getMatrix(JNIEnv* env, jobject clazz, jlong pairHandle, jfloat dist, jlong matrixHandle, jint flags) argument
H A DCamera.cpp91 static void Camera_getMatrix(JNIEnv* env, jobject obj, jlong matrixHandle) { argument
92 SkMatrix* native_matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
H A DPath.cpp230 static void addPath__PathMatrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jlong matrixHandle) { argument
233 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
253 static void transform__MatrixPath(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle, jlong dstHandle) { argument
255 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
260 static void transform__Matrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle) { argument
262 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
H A DShader.cpp59 static void Shader_setLocalMatrix(JNIEnv* env, jobject o, jlong shaderHandle, jlong matrixHandle) argument
62 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp108 static void getCTM(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { argument
109 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
113 static void setMatrix(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { argument
114 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
118 static void concat(JNIEnv* env, jobject, jlong canvasHandle, jlong matrixHandle) { argument
119 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
347 jlong matrixHandle, jlong paintHandle) {
349 const SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle);
346 drawBitmapMatrix(JNIEnv* env, jobject, jlong canvasHandle, jlong bitmapHandle, jlong matrixHandle, jlong paintHandle) argument

Completed in 281 milliseconds