Searched refs:memory (Results 1 - 19 of 19) sorted by relevance
/frameworks/compile/mclinker/lib/MC/ |
H A D | InputBuilder.cpp | 133 MemoryArea *memory = m_pMemFactory->produce(pInput.path(), pMode, pPerm); local 134 pInput.setMemArea(memory); 140 MemoryArea *memory = m_pMemFactory->produce(pMemBuffer, pSize); local 141 pInput.setMemArea(memory);
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/frameworks/native/services/surfaceflinger/tests/resize/ |
H A D | resize.cpp | 17 #include <cutils/memory.h>
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/frameworks/base/core/jni/ |
H A D | android_hardware_SoundTrigger.cpp | 495 sp<IMemory> memory; local 570 memory = memoryDealer->allocate(offset + size); 571 if (memory == 0 || memory->pointer() == NULL) { 576 nSoundModel = (struct sound_trigger_sound_model *)memory->pointer(); 635 status = module->loadSoundModel(memory, &handle); 699 sp<IMemory> memory = memoryDealer->allocate(totalSize); local 700 if (memory == 0 || memory->pointer() == NULL) { 704 memcpy((char *)memory [all...] |
/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.h | 22 #include <memory>
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/frameworks/compile/slang/ |
H A D | llvm-rs-as.cpp | 36 #include <memory>
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/frameworks/rs/cpu_ref/linkloader/include/ |
H A D | ELFObject.h | 25 #include <memory>
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H A D | ELFHeader.h | 23 #include <memory>
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/frameworks/native/libs/binder/ |
H A D | MemoryDealer.cpp | 220 // might kick out the memory region that's allocated and/or written 241 sp<IMemory> memory; local 244 memory = new Allocation(this, heap(), offset, size); 246 return memory; 269 // align all the memory blocks on a cache-line boundary
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/frameworks/av/services/soundtrigger/ |
H A D | SoundTriggerHwService.h | 91 CallbackEvent(event_type type, sp<IMemory> memory, wp<Module> module);
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H A D | SoundTriggerHwService.cpp | 469 SoundTriggerHwService::CallbackEvent::CallbackEvent(event_type type, sp<IMemory> memory, argument 471 : mType(type), mMemory(memory), mModule(module)
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/frameworks/base/cmds/app_process/ |
H A D | app_main.cpp | 13 #include <cutils/memory.h> 122 // contiguous memory. There isn't any documented guarantee
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/frameworks/base/tests/touchlag/ |
H A D | touchlag.cpp | 27 #include <cutils/memory.h>
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/frameworks/base/docs/html/training/ |
H A D | training_toc.cs | 379 responsive and avoid exceeding memory limits." 395 <li><a href="<?cs var:toroot ?>training/displaying-bitmaps/manage-memory.html"> 1579 <a href="<?cs var:toroot ?>training/articles/memory.html" 1581 "How to keep your app's memory footprint small in order to improve performance
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/frameworks/compile/mclinker/include/mcld/ADT/ |
H A D | BinTree.h | 18 #include <memory> 254 * \brief BinaryTreeBase gives root node and memory management. 256 * The memory management of nodes in is hidden by BinaryTreeBase.
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/frameworks/base/libs/androidfw/ |
H A D | Asset.cpp | 36 #include <memory.h> 272 * Create a new Asset from a memory mapping. 290 * Create a new Asset from compressed data in a memory mapping.
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H A D | ResourceTypes.cpp | 32 #include <memory.h> 731 ALOGW("No memory trying to allocate decode cache table of %d bytes\n", 751 ALOGW("No memory when trying to allocate decode cache for string #%d\n", 3969 // Need to alloc more memory...
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/frameworks/base/tools/aapt/ |
H A D | ZipFile.cpp | 31 #include <memory.h> 1150 // free the memory when you're done
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/frameworks/native/opengl/libs/EGL/ |
H A D | eglApi.cpp | 34 #include <cutils/memory.h>
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/frameworks/native/services/inputflinger/ |
H A D | EventHub.cpp | 22 #include <memory.h>
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