Searched refs:memory (Results 1 - 19 of 19) sorted by relevance

/frameworks/compile/mclinker/lib/MC/
H A DInputBuilder.cpp133 MemoryArea *memory = m_pMemFactory->produce(pInput.path(), pMode, pPerm); local
134 pInput.setMemArea(memory);
140 MemoryArea *memory = m_pMemFactory->produce(pMemBuffer, pSize); local
141 pInput.setMemArea(memory);
/frameworks/native/services/surfaceflinger/tests/resize/
H A Dresize.cpp17 #include <cutils/memory.h>
/frameworks/base/core/jni/
H A Dandroid_hardware_SoundTrigger.cpp495 sp<IMemory> memory; local
570 memory = memoryDealer->allocate(offset + size);
571 if (memory == 0 || memory->pointer() == NULL) {
576 nSoundModel = (struct sound_trigger_sound_model *)memory->pointer();
635 status = module->loadSoundModel(memory, &handle);
699 sp<IMemory> memory = memoryDealer->allocate(totalSize); local
700 if (memory == 0 || memory->pointer() == NULL) {
704 memcpy((char *)memory
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/frameworks/base/libs/hwui/renderthread/
H A DRenderThread.h22 #include <memory>
/frameworks/compile/slang/
H A Dllvm-rs-as.cpp36 #include <memory>
/frameworks/rs/cpu_ref/linkloader/include/
H A DELFObject.h25 #include <memory>
H A DELFHeader.h23 #include <memory>
/frameworks/native/libs/binder/
H A DMemoryDealer.cpp220 // might kick out the memory region that's allocated and/or written
241 sp<IMemory> memory; local
244 memory = new Allocation(this, heap(), offset, size);
246 return memory;
269 // align all the memory blocks on a cache-line boundary
/frameworks/av/services/soundtrigger/
H A DSoundTriggerHwService.h91 CallbackEvent(event_type type, sp<IMemory> memory, wp<Module> module);
H A DSoundTriggerHwService.cpp469 SoundTriggerHwService::CallbackEvent::CallbackEvent(event_type type, sp<IMemory> memory, argument
471 : mType(type), mMemory(memory), mModule(module)
/frameworks/base/cmds/app_process/
H A Dapp_main.cpp13 #include <cutils/memory.h>
122 // contiguous memory. There isn't any documented guarantee
/frameworks/base/tests/touchlag/
H A Dtouchlag.cpp27 #include <cutils/memory.h>
/frameworks/base/docs/html/training/
H A Dtraining_toc.cs379 responsive and avoid exceeding memory limits."
395 <li><a href="<?cs var:toroot ?>training/displaying-bitmaps/manage-memory.html">
1579 <a href="<?cs var:toroot ?>training/articles/memory.html"
1581 "How to keep your app's memory footprint small in order to improve performance
/frameworks/compile/mclinker/include/mcld/ADT/
H A DBinTree.h18 #include <memory>
254 * \brief BinaryTreeBase gives root node and memory management.
256 * The memory management of nodes in is hidden by BinaryTreeBase.
/frameworks/base/libs/androidfw/
H A DAsset.cpp36 #include <memory.h>
272 * Create a new Asset from a memory mapping.
290 * Create a new Asset from compressed data in a memory mapping.
H A DResourceTypes.cpp32 #include <memory.h>
731 ALOGW("No memory trying to allocate decode cache table of %d bytes\n",
751 ALOGW("No memory when trying to allocate decode cache for string #%d\n",
3969 // Need to alloc more memory...
/frameworks/base/tools/aapt/
H A DZipFile.cpp31 #include <memory.h>
1150 // free the memory when you're done
/frameworks/native/opengl/libs/EGL/
H A DeglApi.cpp34 #include <cutils/memory.h>
/frameworks/native/services/inputflinger/
H A DEventHub.cpp22 #include <memory.h>

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