Searched refs:newMesh (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PatchCache.cpp | 187 void PatchCache::setupMesh(Patch* newMesh, TextureVertex* vertices) { argument 192 uint32_t size = newMesh->getSize(); 220 newMesh->offset = (GLintptr) (block->offset); 221 newMesh->textureOffset = newMesh->offset + gMeshTextureOffset; 222 glBufferSubData(GL_ARRAY_BUFFER, newMesh->offset, size, vertices); 249 Patch* newMesh = new Patch(); local 254 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight, 257 vertices = newMesh->createMesh(bitmapWidth, bitmapHeight, 262 setupMesh(newMesh, vertice [all...] |
H A D | PatchCache.h | 162 void setupMesh(Patch* newMesh, TextureVertex* vertices);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Mesh.java | 388 Mesh newMesh = new Mesh(id, mRS); 389 newMesh.mVertexBuffers = vertexBuffers; 390 newMesh.mIndexBuffers = indexBuffers; 391 newMesh.mPrimitives = primitives; 393 return newMesh; 532 Mesh newMesh = new Mesh(id, mRS); 533 newMesh.mVertexBuffers = vertexBuffers; 534 newMesh.mIndexBuffers = indexBuffers; 535 newMesh.mPrimitives = primitives; 537 return newMesh; [all...] |
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