Searched refs:numTexturesAvailable (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShader.cpp469 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; local
470 if (numTexturesToBind >= numTexturesAvailable) {
472 mRSProgram->mHal.state.texturesCount, this, numTexturesAvailable);
474 numTexturesToBind = numTexturesAvailable;

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