Searched refs:numUniforms (Results 1 - 1 of 1) sorted by relevance

/frameworks/rs/driver/
H A DrsdShaderCache.cpp184 GLint numUniforms = 0; local
188 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms);
191 if (numUniforms > 0 && maxNameLength > 0) {
192 uniformList = new UniformQueryData*[numUniforms];
195 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {
210 uniformList, (uint32_t)numUniforms);
212 uniformList, (uint32_t)numUniforms);
216 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) {

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