Searched refs:outset (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Rect.h | 179 outset(-delta); 182 void outset(float delta) { function in class:android::uirenderer::Rect 189 void outset(float xdelta, float ydelta) { function in class:android::uirenderer::Rect 219 /* For other geometry, we do the regular rounding in order to snap, but also outset the
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H A D | TessellationCache.cpp | 450 float outset = description.strokeWidth / 2; local 451 rect.outset(outset, outset); 452 rx += outset; 453 ry += outset;
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H A D | ShadowTessellator.cpp | 49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
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H A D | OpenGLRenderer.cpp | 1522 float outset = paint->getStrokeWidth() * 0.5f; local 1523 left -= outset; 1524 top -= outset; 1525 right += outset; 1526 bottom += outset; 2541 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 2565 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); 2603 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
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H A D | DisplayListOp.h | 269 shadow.outset(textShadow.radius); 1007 localBounds.outset(strokeWidthOutset()); 1258 mLocalBounds.outset(strokeWidthOutset());
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H A D | PathTessellator.cpp | 172 // hairline, outset by (0.5f + fudge factor) in post-scaling space 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), 176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled 177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
H A D | PhoneWindow.java | 2609 int outset = (int) mOutsetBottom.getDimension(metrics); 2611 heightMeasureSpec = MeasureSpec.makeMeasureSpec(height + outset, mode);
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