Searched refs:outset (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
H A DRect.h179 outset(-delta);
182 void outset(float delta) { function in class:android::uirenderer::Rect
189 void outset(float xdelta, float ydelta) { function in class:android::uirenderer::Rect
219 /* For other geometry, we do the regular rounding in order to snap, but also outset the
H A DTessellationCache.cpp450 float outset = description.strokeWidth / 2; local
451 rect.outset(outset, outset);
452 rx += outset;
453 ry += outset;
H A DShadowTessellator.cpp49 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor);
H A DOpenGLRenderer.cpp1522 float outset = paint->getStrokeWidth() * 0.5f; local
1523 left -= outset;
1524 top -= outset;
1525 right += outset;
1526 bottom += outset;
2541 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2565 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2603 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
H A DDisplayListOp.h269 shadow.outset(textShadow.radius);
1007 localBounds.outset(strokeWidthOutset());
1258 mLocalBounds.outset(strokeWidthOutset());
H A DPathTessellator.cpp172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()),
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(),
/frameworks/base/policy/src/com/android/internal/policy/impl/
H A DPhoneWindow.java2609 int outset = (int) mOutsetBottom.getDimension(metrics);
2611 heightMeasureSpec = MeasureSpec.makeMeasureSpec(height + outset, mode);

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