Searched refs:p1y (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h115 float p1x, float p1y,
H A DShadowTessellator.cpp202 double p1y = polygon[len - 1].y; local
207 sum += p1x * p2y - p2x * p1y;
209 p1y = p2y;
H A DPathTessellator.cpp975 float p1x, float p1y, float c1x, float c1y,
980 float dy = p2y - p1y;
992 float p1c1y = (p1y + c1y) * 0.5f;
1009 p1x, p1y, p1c1x, p1c1y,
974 recursiveCubicBezierVertices( float p1x, float p1y, float c1x, float c1y, float p2x, float p2y, float c2x, float c2y, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dvlc_decode.cpp372 int p1y = 0, p2y = 0, p3y = 0; local
381 p1y = motydata[indx];
389 p1y = motydata[indx];
427 *mvy = (MOT)PV_MEDIAN(p1y, p2y, p3y);
433 *mvy = (MOT)(p1y + p2y + p3y);
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/
H A Dvlc_encode.cpp2541 Int p1y, p2y, p3y; local
2676 p1x = p1y = 0;
2682 p1y = motdata[yin1*nMBPerRow+xin1][vec1].y;
2684 //p1y = motydata[xin1*2+(vec1&0x1) + (yin1*2+(vec1>>1))*xB];
2720 *mvy = (p1y + p2y + p3y);
2725 *mvy = ((p1y + p2y + p3y - PV_MAX(p1y, PV_MAX(p2y, p3y)) - PV_MIN(p1y, PV_MIN(p2y, p3y))));

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