Searched refs:pVertexSource (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DGLTest.h33 static void createProgram(const char* pVertexSource,
H A DGLTest.cpp293 void GLTest::createProgram(const char* pVertexSource, argument
298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { argument
119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/av/media/libstagefright/tests/
H A DSurfaceMediaSource_test.cpp237 void createProgram(const char* pVertexSource, const char* pFragmentSource, argument
242 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);

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