Searched refs:pixelShader (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java118 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
119 if (pixelShader == 0) {
127 GLES20.glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
70 if (!pixelShader) {
78 glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java192 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
193 if (pixelShader == 0) {
201 GLES20.glAttachShader(program, pixelShader);
202 checkGlError("glAttachShader pixelShader");
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java287 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
288 if (pixelShader == 0) {
296 GLES20.glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
109 if (!pixelShader) {
117 glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
72 if (!pixelShader) {
80 glAttachShader(program, pixelShader);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java257 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
258 if (pixelShader == 0) {
266 GLES20.glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java404 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
405 if (pixelShader == 0) {
413 GLES20.glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
109 if (!pixelShader) {
117 glAttachShader(program, pixelShader);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
125 if (!pixelShader) {
133 glAttachShader(program, pixelShader);
/frameworks/base/core/java/android/hardware/camera2/legacy/
H A DSurfaceTextureRenderer.java224 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
225 if (pixelShader == 0) {
236 GLES20.glAttachShader(program, pixelShader);
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java624 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
625 if (pixelShader == 0) {
633 GLES20.glAttachShader(program, pixelShader);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java710 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource);
711 if (pixelShader == 0) {
720 GLES20.glAttachShader(program, pixelShader);
734 GLES20.glDeleteShader(pixelShader);

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