Searched refs:playerBufferQueue (Results 1 - 6 of 6) sorted by relevance

/frameworks/wilhelm/tests/automated/
H A DBufferQueue_test.cpp83 SLBufferQueueItf playerBufferQueue; member in class:TestBufferQueue
203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4);
220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState);
229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "tes
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/frameworks/wilhelm/tests/examples/
H A DslesTestFeedback.cpp60 static SLBufferQueueItf playerBufferQueue; variable
106 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes);
172 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes);
393 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
395 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, playerCallback, NULL);
416 result = (*playerBufferQueue)->Enqueue(playerBufferQueue,
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/frameworks/wilhelm/tests/sandbox/
H A Dconfigbq.c182 SLBufferQueueItf playerBufferQueue; local
184 &playerBufferQueue);
186 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
H A Durimime.c110 SLBufferQueueItf playerBufferQueue; local
111 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
113 assert(NULL == playerBufferQueue);
H A Dplaybq.c496 SLBufferQueueItf playerBufferQueue; local
498 &playerBufferQueue);
541 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes);
549 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
H A Dplaybq.cpp496 SLBufferQueueItf playerBufferQueue; local
498 &playerBufferQueue);
541 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes);
549 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL);
590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);

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