Searched refs:playerBufferQueue (Results 1 - 6 of 6) sorted by relevance
/frameworks/wilhelm/tests/automated/ |
H A D | BufferQueue_test.cpp | 83 SLBufferQueueItf playerBufferQueue; member in class:TestBufferQueue 203 res = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); 207 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); 217 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "test", 4); 220 res = (*playerBufferQueue)->GetState(playerBufferQueue, &bufferqueueState); 229 res = (*playerBufferQueue)->Enqueue(playerBufferQueue, "tes [all...] |
/frameworks/wilhelm/tests/examples/ |
H A D | slesTestFeedback.cpp | 60 static SLBufferQueueItf playerBufferQueue; variable 106 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes); 172 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, bufSizeInBytes); 393 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); 395 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, playerCallback, NULL); 416 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, [all...] |
/frameworks/wilhelm/tests/sandbox/ |
H A D | configbq.c | 182 SLBufferQueueItf playerBufferQueue; local 184 &playerBufferQueue); 186 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i); 201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
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H A D | urimime.c | 110 SLBufferQueueItf playerBufferQueue; local 111 result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue); 113 assert(NULL == playerBufferQueue);
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H A D | playbq.c | 496 SLBufferQueueItf playerBufferQueue; local 498 &playerBufferQueue); 541 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes); 549 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL); 590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
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H A D | playbq.cpp | 496 SLBufferQueueItf playerBufferQueue; local 498 &playerBufferQueue); 541 result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, nbytes); 549 result = (*playerBufferQueue)->RegisterCallback(playerBufferQueue, callback, NULL); 590 result = (*playerBufferQueue)->GetState(playerBufferQueue, &bufqstate);
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Completed in 123 milliseconds