Searched refs:polyLength (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.h35 int polyLength, const Vector3& centroid3d, float heightFactor,
H A DSpotShadow.h30 float lightSize, const Vector3* poly, int polyLength,
43 static float rayIntersectPoly(const Vector2* poly, int polyLength,
49 static void sort(Vector2* poly, int polyLength, const Vector2& center);
61 const Vector3* poly, int polyLength, VertexBuffer& retstrips, const Vector2& centroid);
70 static void dumpPolygon(const Vector2* poly, int polyLength, const char* polyName);
71 static void dumpPolygon(const Vector3* poly, int polyLength, const char* polyName);
H A DSpotShadow.cpp229 * @param polyLength The number of vertices of the polygon.
232 void SpotShadow::sort(Vector2* poly, int polyLength, const Vector2& center) { argument
233 quicksortCirc(poly, 0, polyLength - 1, center);
409 * @param polyLength number of vertexes of the occluding polygon
414 float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid,
420 if (CC_UNLIKELY(polyLength < 3)) {
426 OutlineData outlineData[polyLength];
444 projectCasterToOutline(outlineData[polyLength - 1].position, lightCenter,
445 poly[polyLength - 1]);
448 int currentNormalIndex = polyLength
413 createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, float lightSize, const Vector3* poly, int polyLength, const Vector3& polyCentroid, VertexBuffer& shadowTriangleStrip) argument
691 findPolyIndex(bool isPositiveCross, int startPolyIndex, const Vector2& umbraDir, const Vector2* polyToCentroid, int polyLength) argument
812 genPolyToCentroid(const Vector2* poly2d, int polyLength, const Vector2& centroid, Vector2* polyToCentroid) argument
834 getCloserVertex(const Vector2& umbraVertex, const Vector2& centroid, const Vector2* poly2d, int polyLength, const Vector2* polyToCentroid, bool isPositiveCross, int& previousPolyIndex) argument
869 generateTriangleStrip(bool isCasterOpaque, float shadowStrengthScale, Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength, const Vector3* poly, int polyLength, VertexBuffer& shadowTriangleStrip, const Vector2& centroid) argument
1061 dumpPolygon(const Vector2* poly, int polyLength, const char* polyName) argument
1070 dumpPolygon(const Vector3* poly, int polyLength, const char* polyName) argument
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H A DShadowTessellator.h81 static Vector2 centroid2d(const Vector2* poly, int polyLength);
H A DShadowTessellator.cpp148 * @param polyLength The length of the polygon in terms of number of vertices.
151 Vector2 ShadowTessellator::centroid2d(const Vector2* poly, int polyLength) { argument
154 int p1 = polyLength - 1;
156 for (int p2 = 0; p2 < polyLength; p2++) {

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