Searched refs:posArray (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 91 jintArray colorArray, jfloatArray posArray, jint tileMode) 100 AutoJavaFloatArray autoPos(env, posArray, count); 137 jintArray colorArray, jfloatArray posArray, jint tileMode) { 144 AutoJavaFloatArray autoPos(env, posArray, count); 89 LinearGradient_create1(JNIEnv* env, jobject o, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jintArray colorArray, jfloatArray posArray, jint tileMode) argument 136 RadialGradient_create1(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, jintArray colorArray, jfloatArray posArray, jint tileMode) argument
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/frameworks/base/core/jni/ |
H A D | android_graphics_Canvas.cpp | 563 float* posArray = pos ? env->GetFloatArrayElements(pos, NULL) : NULL; local 566 get_canvas(canvasHandle)->drawPosText(jchars + index, posArray, count << 1, posCount, *paint); 572 env->ReleaseFloatArrayElements(pos, posArray, 0); 582 float* posArray = pos ? env->GetFloatArrayElements(pos, NULL) : NULL; local 585 get_canvas(canvasHandle)->drawPosText(jchars , posArray, byteLength << 1, posCount, *paint); 591 env->ReleaseFloatArrayElements(pos, posArray, 0);
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