Searched refs:prepareDirty (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DLayerRenderer.h53 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
H A DStatefulBaseRenderer.h47 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
H A DLayer.cpp284 renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
303 renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
H A DLayerRenderer.cpp47 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom, function in class:android::uirenderer::LayerRenderer
68 return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
437 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
H A DRenderer.h130 virtual status_t prepareDirty(float left, float top, float right, float bottom,
H A DDisplayListRenderer.h69 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
H A DDisplayListRenderer.cpp63 status_t DisplayListRenderer::prepareDirty(float left, float top, function in class:android::uirenderer::DisplayListRenderer
67 "prepareDirty called a second time during a recording!");
H A DOpenGLRenderer.h136 virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
H A DOpenGLRenderer.cpp220 status_t OpenGLRenderer::prepareDirty(float left, float top, function in class:android::uirenderer::OpenGLRenderer
/frameworks/base/libs/hwui/renderthread/
H A DCanvasContext.cpp229 status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp124 return renderer->prepareDirty(left, top, right, bottom, opaque);

Completed in 109 milliseconds