Searched refs:previousNormal (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp186 Vector2 previousNormal = getNormalFromVertices(casterVertices, local
212 previousNormal, CORNER_RADIANS_DIVISOR);
241 previousNormal * (cornerSlicesNumber - j) + currentNormal * j;
259 previousNormal = currentNormal;
H A DSpotShadow.cpp506 const Vector2& previousNormal = outlineData[preNormalIndex].normal; local
513 previousNormal, currentNormal, SPOT_CORNER_RADIANS_DIVISOR);
527 (previousNormal * (currentCornerSliceNumber - k) + currentNormal * k) /

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