Searched refs:primitivesCount (Results 1 - 7 of 7) sorted by relevance

/frameworks/rs/
H A DrsMesh.cpp27 mHal.state.primitivesCount = 0;
40 uint32_t primitivesCount) : ObjectBase(rsc) {
42 mHal.state.primitivesCount = primitivesCount;
43 mHal.state.indexBuffersCount = primitivesCount;
44 mHal.state.primitives = new RsPrimitive[mHal.state.primitivesCount];
46 for (uint32_t i = 0; i < mHal.state.primitivesCount; i ++) {
59 mIndexBuffers = new ObjectBaseRef<Allocation>[mHal.state.primitivesCount];
92 stream->addU32(mHal.state.primitivesCount);
94 for (uint32_t pCount = 0; pCount < mHal.state.primitivesCount; pCoun
38 Mesh(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
127 uint32_t primitivesCount = stream->loadU32(); local
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H A DrsMesh.h52 uint32_t primitivesCount; member in struct:android::renderscript::Mesh::Hal::State
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsPath.h40 Path(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsPath.cpp41 Path::Path(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
/frameworks/rs/driver/runtime/
H A Drs_mesh.c25 return mesh->mHal.state.primitivesCount;
42 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
53 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) {
H A Drs_structs.h282 uint32_t primitivesCount; member in struct:Mesh::__anon1510::__anon1511
/frameworks/rs/driver/
H A DrsdMeshObj.cpp130 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) {
185 mGLPrimitives = new uint32_t[mRSMesh->mHal.state.primitivesCount];
186 for (uint32_t i = 0; i < mRSMesh->mHal.state.primitivesCount; i ++) {

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