Searched refs:programId (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp32 GLuint programId = glCreateProgram(); local
33 glAttachShader(programId, vertexId);
34 glAttachShader(programId, fragmentId);
35 glBindAttribLocation(programId, position, "position");
36 glBindAttribLocation(programId, texCoords, "texCoords");
37 glLinkProgram(programId);
40 glGetProgramiv(programId, GL_LINK_STATUS, &status);
44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen);
47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
50 glDetachShader(programId, vertexI
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/frameworks/base/media/java/android/media/tv/
H A DTvContract.java211 * @param programId The ID of the program to point to.
213 public static final Uri buildProgramUri(long programId) { argument
214 return ContentUris.withAppendedId(Programs.CONTENT_URI, programId);

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