Searched refs:programId (Results 1 - 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 32 GLuint programId = glCreateProgram(); local 33 glAttachShader(programId, vertexId); 34 glAttachShader(programId, fragmentId); 35 glBindAttribLocation(programId, position, "position"); 36 glBindAttribLocation(programId, texCoords, "texCoords"); 37 glLinkProgram(programId); 40 glGetProgramiv(programId, GL_LINK_STATUS, &status); 44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); 47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]); 50 glDetachShader(programId, vertexI [all...] |
/frameworks/base/media/java/android/media/tv/ |
H A D | TvContract.java | 211 * @param programId The ID of the program to point to. 213 public static final Uri buildProgramUri(long programId) { argument 214 return ContentUris.withAppendedId(Programs.CONTENT_URI, programId);
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