Searched refs:quickRejectSetupScissor (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h387 bool quickRejectSetupScissor(float left, float top, float right, float bottom,
389 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) { function in class:android::uirenderer::OpenGLRenderer
390 return quickRejectSetupScissor(bounds.left, bounds.top,
H A DOpenGLRenderer.cpp1517 bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
1558 // TODO: It would be best if we could do this before quickRejectSetupScissor()
1994 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2013 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
2098 if (quickRejectSetupScissor(left, top, right, bottom)) {
2154 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
2239 if (quickRejectSetupScissor(left, top, right, bottom)) {
2253 if (quickRejectSetupScissor(left, top, right, bottom)) {
2429 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
2446 if (quickRejectSetupScissor(bound
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