Searched refs:quickRejectSetupScissor (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 387 bool quickRejectSetupScissor(float left, float top, float right, float bottom, 389 bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = NULL) { function in class:android::uirenderer::OpenGLRenderer 390 return quickRejectSetupScissor(bounds.left, bounds.top,
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H A D | OpenGLRenderer.cpp | 1517 bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer 1558 // TODO: It would be best if we could do this before quickRejectSetupScissor() 1994 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { 2013 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { 2098 if (quickRejectSetupScissor(left, top, right, bottom)) { 2154 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) { 2239 if (quickRejectSetupScissor(left, top, right, bottom)) { 2253 if (quickRejectSetupScissor(left, top, right, bottom)) { 2429 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { 2446 if (quickRejectSetupScissor(bound [all...] |
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